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geOrb(TM) Press investors About Global Haptics
GLOBAL HAPTICS

Science and Medical Applications

Listed below are a few examples of science and medical applications already implemented. Many of these applications were suggested by outside parties.

3D Data Examination - Many software tools exist to build 3D renderings of scientific data.  Few affordable tools exist to actually examine  that data in any flexible manner.  Using a 2D mouse to examine 3D data can limit the perceptual abilities of the analyst by at least an order of magnitude.  Our first customer, from a national research laboratory, will use the Orb to examine the output from his 3D dynamic model of coupled fluid and sediment transport.  The model uses the discreet element approach, and simulates thousands of particles as they are moved about by turbulent and laminar fluid flow.  VTK will be adapted as the software component.

Model Pre-Processing - 3D gridding is a requirement for most 3D simulations, particularly in the finite element field. Orbs will be ideal for many applications in grid generation and modification. An Orb will allow the analyst to play a far more direct role in the control of mesh density, mesh shape, and material properties, for example. In the geosciences field, the Orb will be ideal for placing of faults and development of such features as synclines and anticlines.

TREEs - Call them what you like: flow charts, fault trees, cladistics, networks, webs, ort charts, inheritance diagrams, cycle diagrams, and so on. All share the characteristics that nodes and their interconnections mean something. Yet, many of these diagrams become overly complicated and difficult to decipher when forced to a 2D plane for representation. There is no compelling reason anymore to limit these TREEs to 2D. Using Orbs, analysts and students can easily examine (and build) 3D TREEs. It is anticipated that comprehension of data presented in this manner will be easier in many cases than the status quo.

Molecule Docking - Orbs are possibly the best tool for orientating and positioning objects in virtual space, in real time. Docking is but one application.