Design Applications

In the real world, you don't create 3D sculptures with tweasers,
wire, and
duct tape. So, why do it in the virtual world? Compare the differences
between working with a mouse and a geOrb® below.
| Mouse |
geOrb® |
| If a mouse and keyboard are
the only tools available, 3D CAD packages can take hundreds
of steps to make such shapes as a human head from scratch.
What's more, many of the steps are not straightforward. The
process is most akin to cutting out and re-taping curved strips
of paper. |
Our process is most akin to
squeezing clay. The user simply squeezes on the device to shape
the computer image. Orbs are a tremendous help in many other
ways as well. For example, Orbs will help quickly move control
points in a fully 3D manner, something not possible with a mouse. |
| To move and
orient a light (such as a spotlight) in a 3D scene is
a time-consuming process with a mouse. If you've tried it, you've
learned this the hard way. |
With the Orb
you simply direct and position the spotlight in any conceivable
position and orientation effortlessly and in seconds. |
| Try to move and orient an object
or your viewpoint in the 3D scene. The same mouse
problems hold. You've probably been forced to limit your
actions and lower your expectations with respect to the
real 3D freedom that you want. |
With an Orb, you simply put
something exactly where you need it and move on. The Orb makes
these actions trivial, and that allows you to raise your expectations. |
| Working with
NURBS? So, how do you get those control points positioned
exactly where you need them? As before, you've probably had
to lower your expectations, or spend enormous quantities of
time. |
Once again,
a trivial effort with the Orb. |
| Using Booleans, texture maps,
trajectories, puppeteering, or almost anything else in 3D? |
Yes, they're easier with an
Orb, too! |
|