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geOrb(TM) Press investors About Global Haptics
GLOBAL HAPTICS

Design Applications

In the real world, you don't create 3D sculptures with tweasers, wire, and
duct tape. So, why do it in the virtual world? Compare the differences between working with a mouse and a geOrb® below.

Mouse geOrb®
If a mouse and keyboard are the only tools available, 3D CAD packages can take hundreds of steps to make such shapes as a human head from scratch. What's more, many of the steps are not straightforward. The process is most akin to cutting out and re-taping curved strips of paper. Our process is most akin to squeezing clay. The user simply squeezes on the device to shape the computer image. Orbs are a tremendous help in many other ways as well. For example, Orbs will help quickly move control points in a fully 3D manner, something not possible with a mouse.
To move and orient a light (such as a spotlight) in a 3D scene is a time-consuming process with a mouse. If you've tried it, you've learned this the hard way. With the Orb you simply direct and position the spotlight in any conceivable position and orientation effortlessly and in seconds.
Try to move and orient an object or your viewpoint in the 3D scene.  The same mouse problems hold.  You've probably been forced to limit your actions and lower your expectations with respect to the real 3D freedom that you want. With an Orb, you simply put something exactly where you need it and move on. The Orb makes these actions trivial, and that allows you to raise your expectations.
Working with NURBS? So, how do you get those control points positioned exactly where you need them? As before, you've probably had to lower your expectations, or spend enormous quantities of time. Once again, a trivial effort with the Orb.
Using Booleans, texture maps, trajectories, puppeteering, or almost anything else in 3D? Yes, they're easier with an Orb, too!